
Scenario: You want a smooth transition from looking at one base, to looking at another base, as a cut using a minimap click straight from one to the other can be a little jarring.
Solution: Middle click on the centre of where you want to go, and the game auto pans and zoom out and back in, to that location.
Notes:
The distance zoomed out could be proportional to the distance needing travelled.
Could also add a multiplier… (distance between A and B) * (user-defined multiplier) = zoom out amount. So the user could set a 0 as the multiplier, making the middle click solely a pan rather than a pan and zoom, or could set it as 3 or 4 if they wanted to zoom a long way out. It’d still always be proportional to distance travelled though.
It’d also be nice if, once the animation had begun, you could press a zoom preset hotkey and it would end the animation at that zoom level in a nice way. So if I was zoomed in at preset 2 but I wanted it to end zoomed further out at preset 3, I could just press 3 after hitting middle click and that’s the level it’d end on. Would make for some real smooth transitions!

Bezier curves/key frames would be really sick for this kind of thing :)
Time to implement Bezier curves/key frames is less exciting 11