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CA crashing upon loading subsequent replays (first replay works perfectly)#173

Hello. Upon loading a second replay, CA will put a little notification bubble in the bottom-right saying “Unknown application error” and will hang there. That means CA must be killed as a process and restarted for every single replay.

Inspecting main.log, the culprit is:

Qi UnhandledRejectionWithCause: RendererException: NOT SWALLOWING (fatal): [RenderLoop] renderer::terrain::TerrainTextureRenderer::CreateTerrainTextureArray:L372 (m_device->CreateTexture2D(&desc, nullptr, m_terrainTextureArray.ReleaseAndGetAddressOf())) ComException 8007000e: “Not enough storage is available to complete this operation”.

I have 16 GB of RAM and 6 GB of GPU. Thanks.

a year ago

Thank you @Flandrin Javeire
How much free storage do you have? If you could submit us the log file to support@captureage.com that’d be good, as well

a year ago

I have 70 GB of free storage left. I will send the log.

a year ago
1

@Flandrin Javeire hey there. We got some reports that disabling the experimental feature to minimize AoE prevented a similar issue for some other users. Could you verify the state of that setting on your end?

a year ago